A gravity area that attracts objects towards collision triangles. This variant uses a cylindrical range and ignores the Range setting.
| Name | Type | Games | Required? | Description | Values | 
|---|---|---|---|---|---|
| Obj_arg0 | Float | SMG2 | False | Base Distance: The minimum distance used for calculating the gravity speed. Default is 2000. | 
| Name | Games | Required? | Description | 
|---|---|---|---|
| SW_A | SMG2 | False | If used, the gravity will be activated when this switch is activated. | 
| SW_B | SMG2 | False | If used, the gravity will be activated when this switch is not activated. | 
| SW_AWAKE | SMG2 | False | Enables rendering and resumes updates when this switch is active. | 
| Name | Games | Required? | Description | Values | 
|---|---|---|---|---|
| BaseMtxFollower | SMG2 | False | Can follow another BaseMtxFollowTarget object. | 
| Name | Games | Description | 
|---|---|---|
| DemoSimpleCast | SMG2 | Continues movement during cutscenes, NPC conversations, etc. |