Internal name | Config name | Description | Games | Archive | Info list | |
---|---|---|---|---|---|---|
AssemblyBlock | AssemblyBlock | Generic Space Junk Block [Unused] A Space Junk block that retrieves a proper model using ShapeModelNo. However, no more models exist for this object. | SMG1 | Map | ObjInfo | |
AsteroidA | SimpleEnvironmentObj | Large Decorative Asteroids A group of many large asteroids that serve as decoration. | SMG1 | Map | ObjInfo | |
AstroTorchLightBlue | AstroEffectObj | Blue Comet Observatory Torchlight A blue torchlight that was meant to be used in the Comet Observatory. | SMG1 | Map | ObjInfo | |
BathtubPlanet | PlanetMap | "BathtubPlanet" [Unfinished] A bowl-shaped planet with checkered textures and hot water in the center that burns the player upon contact. | SMG1 | Map | ObjInfo | |
BegomanRoomPlanet | PlanetMap | "BegomanRoomPlanet" [Unfinished] An unfinished planet with checkered textures. It resembles JumpBeamerRoomPlanet. | SMG1 | Map | ObjInfo | |
BgmProhibitArea | BgmProhibitArea | Deep Dark Music Mute Area An area that mutes Deep Dark Galaxy's main background music (MBGM_GALAXY_05) when entered. | SMG1 | Map | AreaObjInfo | |
BigBubble | BigBubble | Big Bubble An unused standalone version of the Big Bubble that does not render. Can be entered and controlled by Mario. | SMG1 | Map | ObjInfo | |
BigBubbleCameraSphere | BigBubbleCameraArea | Big Bubble Camera Area [Sphere] An area that causes the camera to change when the player enters it while riding a Big Bubble. | SMG1 | Map | CameraCubeInfo | |
BigBubbleGoalAreaBox | BigBubbleGoalArea | Pop Big Bubble Area [Cube] An area that pops any Big Bubble inside it. This may also activate a switch. | SMG1 | Map | AreaObjInfo | |
BigBubbleGoalAreaCylinder | BigBubbleGoalArea | Pop Big Bubble Area [Cylinder] An area that pops any Big Bubble inside it. This may also activate a switch. | SMG1 | Map | AreaObjInfo | |
BigBubbleGoalAreaSphere | BigBubbleGoalArea | Pop Big Bubble Area [Sphere] An area that pops any Big Bubble inside it. This may also activate a switch. | SMG1 | Map | AreaObjInfo | |
BigBubbleSwitchBox | BigBubbleSwitchArea | Big Bubble Switch Area [Cube] An area that activates a switch once the player enters it while riding a Big Bubble. | SMG1 | Map | AreaObjInfo | |
BigBubbleSwitchCylinder | BigBubbleSwitchArea | Big Bubble Switch Area [Cylinder] An area that activates a switch once the player enters it while riding a Big Bubble. | SMG1 | Map | AreaObjInfo | |
BigBubbleSwitchSphere | BigBubbleSwitchArea | Big Bubble Switch Area [Sphere] An area that activates a switch once the player enters it while riding a Big Bubble. | SMG1 | Map | AreaObjInfo | |
BigObstructBubbleGenerator | BigBubbleGenerator | Immovable Big Bubble Generator Creates Big Bubbles that can't be moved by the player. | SMG1 | Map | ObjInfo | |
BigRelayPlanetB | PlanetMap | "Temporary High Model" [BigRelayPlanetB] An unfinished placeholder model that displays a white cube with the text "Temporary High Model, Please wait..." written on it. | SMG1 | Map | ObjInfo | |
BindEndArea | BindEndArea | "BindEnd" Area [Useless] A useless area object that has no actual effect in-game. | SMG2 | Map | AreaObjInfo | |
BindEndCube | BindEndArea | "BindEnd" Area [Cube, Useless] A useless area object that has no actual effect in-game. | SMG1 | Map | AreaObjInfo | |
BloomCylinder | BloomArea | Bloom Effect Area [Cylinder] An area that enables bloom shading for compatible objects when entered. | SMG1 | Map | AreaObjInfo | |
BloomFlower | BloomFlower | "BloomFlower" [Broken] Model files have been removed. Therefore, the object is useless. | SMG2 | Map | ObjInfo | |
Bomb | BombHei | Bomb A bomb that can be picked-up (to light its fuse) and thrown. | Both | Map | ObjInfo | |
BossPlanetR50 | PlanetMap | "BossPlanetR50" [Unfinished] A huge unused planet with 14 smaller planets surrounding it. | SMG1 | Map | ObjInfo | |
BrightObj | BrightObj | Bright Light Effect A bright light that creates a lens flare effect when looked at. | SMG1 | Map | ObjInfo | |
BroadBeanPlanetA | PlanetMap | E3 Demo -- Bean Planet An unused bean-shaped planet that could be seen in the E3 2006 demo. | SMG1 | Map | ObjInfo | |
CameraRepulsiveCylinder | CameraRepulsiveCylinder | Repulse Camera Area [Cylinder] Repulses the camera away from this area when the camera enters it. | SMG1 | Map | AreaObjInfo | |
CameraRepulsiveSphere | CameraRepulsiveSphere | Repulse Camera Area [Sphere, Useless] A useless area object that has no actual effect in-game due to unfinished coding. | SMG1 | Map | AreaObjInfo | |
CaretakerGarbage | SimpleMapObj | Gearmo Garbage Cart [Unfinished] An unused garbage cart for a Gearmo that lacks collision. | SMG1 | Map | ObjInfo | |
CelestrialArea | CelestrialArea | Limited Flying Range Area An area that will keep the player in if they are using the Flying power-up. | SMG2 | Map | AreaObjInfo | |
ChildMeramera | Meramera | Li'l Cinder [Child] A Li'l Cinder that is used for special ChildObj setups. | SMG1 | Map | ChildObjInfo | |
ClipAreaBottomCone | ClipAreaMovable | Cone-Shaped Matter Splatter Hole [Bottom Centered] A cone-shaped Matter Splatter hole. The actual volume that is used for rendering is spherical, hence it does not work properly. The origin is the base's center. | SMG1 | Map | MapPartsInfo | |
ClipAreaBoxCenter | ClipAreaMovable | Box-Shaped Matter Splatter Hole [Volume Centered] A box-shaped Matter Splatter hole. The origin is in the center of the box. | SMG2 | Map | MapPartsInfo | |
ClipAreaCenterBox | ClipAreaMovable | Box-Shaped Matter Splatter Hole [Volume Centered] A box-shaped Matter Splatter hole. The origin is in the center of the box. | SMG1 | Map | MapPartsInfo | |
ClipAreaCylinder | ClipAreaMovable | Cylindrical Matter Splatter Hole A cylindrical Matter Splatter hole. | SMG2 | Map | MapPartsInfo | |
ClipAreaTopCone | ClipAreaMovable | Cone-Shaped Matter Splatter Hole [Top Centered] A cone-shaped Matter Splatter hole. The actual volume that is used for rendering is spherical, hence it does not work properly. The origin is the top. | SMG1 | Map | MapPartsInfo | |
ClipFieldFillDraw | ClipFieldFillDraw | Fill Bright Matter Splatter Surface Controller [Broken] A broken controller that would have rendered Matter Splatter surfaces with a bright glowing overlay. Does not work because its rendering is not enabled. | SMG1 | Map | ObjInfo | |
ClipFieldMapParts | ClipFieldMapParts | Generic Matter Splatter Map Object [Unused] A Matter Splatter object that retrieves a proper model using ShapeModelNo. However, no more models exist for this object. Parts of it become visible when they are inside a ClipArea. The collision will not be clipped, though. | SMG1 | Map | ObjInfo | |
CometFireDanceArea | CometFireDanceArea | Force Straight Line Running Area An area that, when entered, forces the player to run in a straight line. | SMG2 | Map | AreaObjInfo | |
CometHopperArea | CometHopperArea | Force Spring Power-Up Area An area that, when entered, forces the player to use the Spring power-up. | SMG2 | Map | AreaObjInfo | |
CometNoSpinArea | CometNoSpinArea | Force No Spinning Area An area that, when entered, disables the Spin Attack. | SMG2 | Map | AreaObjInfo | |
CometRainbowArea | CometRainbowArea | Force Rainbow Power-Up Area An area that, when entered, forces the player to wear the Rainbow Star power-up. | SMG2 | Map | AreaObjInfo | |
CountFlowerPowerStar | CountFlower | Flower Counter Power Star Spawner An object that activates a switch and spawns a Power Star once all of its flowers have appeared. | SMG2 | Map | ObjInfo | |
CrystalSwitch | CrystalSwitch | Crystal Switch A Zelda-like crystal that can activate a switch when touched. | SMG1 | Map | ObjInfo | |
CubeBubbleExRotateWallS | RotateMoveObj | "CubeBubbleExRotateWallS" [Unfinished] An unfinished rotating wall, like the green metal one used in Bubble Blast Galaxy. It has a checkerboard texture. | SMG1 | Map | MapPartsInfo | |
DashChargeArea | DashChargeArea | Fast Running Area An area that, when entered, turns the player yellow and causes them to run faster. | SMG2 | Map | AreaObjInfo | |
DashChargeCylinder | DashChargeArea | Fast Running Area [Cylinder] An area that, when entered, turns the player yellow and causes them to run faster. | SMG1 | Map | AreaObjInfo | |
DemoAstroPlanet | PlanetMap | Comet Observatory for Cutscene A model of the Comet Observatory that appears during the ending cutscene. This standalone version of the object is unused. | SMG2 | Map | ObjInfo | |
DemoTitleAnim | DemoTitleAnim | Title Screen Animation Controller [Unusable] A controller that controls the animations used on the Title Screen. It is internally used and does nothing when placed in a stage. | SMG2 | Map | ObjInfo | |
DemoTitlePlanet | PlanetMap | Title Screen Planets The decorative planets seen on the title screen. They have no collision. This standalone version of the object is unused. | SMG2 | Map | ObjInfo | |
DepthOfFieldCylinder | DepthOfFieldArea | Depth of Field Area [Cylinder] An area that changes the screen depth if the player enters it. | SMG1 | Map | AreaObjInfo | |
DepthOfFieldSphere | DepthOfFieldArea | Depth of Field Area [Sphere] An area that changes the screen depth if the player enters it. | SMG1 | Map | AreaObjInfo | |
DiskFlowerPlanet | PlanetMap | E3 Demo -- House Disk Planet An early version of Good Egg Galaxy's starting planet that can be seen in the E3 2006 demo. | SMG1 | Map | ObjInfo | |
DragonHeadFlower | DragonHeadFlower | Dragon Head Flower An immobile plant that inhales and launches the player if they are riding a Star Ball. | SMG1 | Map | ObjInfo | |
DrainPipeBubbleA | EffectObjR500F50 | Splashing Water Bubbles Effect An effect that consists of splashing water bubbles. | SMG1 | Map | ObjInfo | |
DrainPipeBubbleB | EffectObjR500F50 | Raising Water Bubbles Effect An effect that consists of raising water bubbles. | SMG1 | Map | ObjInfo | |
EffectArea | EffectArea | Flower Petals Effect Area An area that changes the dust cloud effects into flower petals when the player is running or stomping. | SMG2 | Map | AreaObjInfo | |
EffectObjSample | EffectObjR1000F50 | Vortex Effect An unused vortex particle effect. | SMG1 | Map | ObjInfo | |
ExterminateMerameraPlanet | PlanetMap | "ExterminateMerameraPlanet" [Unused] An unfinished planet that consists of three joined lava planets. | SMG1 | Map | ObjInfo | |
ExterminationMeramera | ExterminationChecker | Power Star Spawner [Li'l Cinders] A controller that spawns a Power Star if all assigned ChildMeramera objects have been killed. | SMG1 | Map | ObjInfo | |
FallsArea | FallsArea | Waterfall Effect Area An area that makes waterfall splash effects appear around the player. | SMG2 | Map | AreaObjInfo | |
FlagDiscPlanetC | PlanetMapFarClippable | "FlagDiscPlanetC" [Unused] An unused orange disk planet that would have been used in Gusty Garden Galaxy. | SMG1 | Map | ObjInfo | |
FlagSurfing | Flag | Penguin Flag A flag with a penguin face on it. Seen in the background of Loopdeeloop Galaxy and Loopdeeswoop Galaxy. | Both | Map | ObjInfo | |
FlameGun | FlameGun | Fire Ball Pig An unfinished pig statue that shoots invisible fire. | SMG1 | Map | ObjInfo | |
FlexibleSphere | FlexibleSphere | Generic Scaling Map Object [Unused] A shrinking and rising object that retrieves a proper model using ShapeModelNo. However, no more models exist for this object. | SMG1 | Map | ObjInfo | |
FloaterLandPartsA | PlanetMap | "FloaterLandPartsA" [Unfinished] An unfinished set of models intended to be used in Buoy Base Galaxy. | SMG1 | Map | ObjInfo | |
FloaterLandPartsFrame | SimpleMapObj | "FloaterLandPartsFrame" [Unfinished] An unfinished version of the metal frame used in Buoy Base Galaxy. | SMG1 | Map | ObjInfo | |
GlaringLightArea | GlaringLightArea | Glaring Light Area A shining light area that kills Boos when they enter it. | SMG2 | Map | AreaObjInfo | |
GliderBazooka | MogucchiShooter | Cannonballs Undergrunt Gunner [Duplicate] An unused duplicate of GliderShooter, which is an Undergrunt Gunner that shoots cannonballs. | SMG2 | Map | ObjInfo | |
GraveStoneD | PlanetMap | "GraveStoneD" [Unfinished] An unfinished L-shaped block that was meant to be used in Space Junk Galaxy. | SMG1 | Map | ObjInfo | |
GraveStoneE | PlanetMap | "GraveStoneE" [Unfinished] A very small unfinished spherical planet that was meant to be used in Space Junk Galaxy. | SMG1 | Map | ObjInfo | |
GravityDust | EffectObjGravityDust | Gravity Dust An unused particle effect that indicates the gravity direction. | SMG1 | Map | ObjInfo | |
HeavySteeringArea | HeavySteeringArea | Hard Turning Controls Area An area that makes it harder to steer the player around. | SMG2 | Map | AreaObjInfo | |
HiTowerGoalPlanet | PlanetMap | "Temporary High Model" [HiTowerGoalPlanet] An unfinished placeholder model that displays a white cube with the text "Temporary High Model, Please wait..." written on it. | SMG1 | Map | ObjInfo | |
HitWallTimerSwitch | HitWallTimerSwitch | Timed Wall Button A button that activates a switch for a set amount of time when hit. | SMG1 | Map | ObjInfo | |
HomePlanet | PlanetMap | E3 Demo -- Starting Planet An unused planet with egg-shaped structures and large beach that was used in the E3 2006 demo. | SMG1 | Map | ObjInfo | |
InfernoMario | InfernoMario | Neutral Cosmic Clone [Broken] A broken Cosmic Clone that remains passive until the player approaches it. It does not work because it tries to load the nonexistent "Manekuri" model. | SMG2 | Map | ObjInfo | |
InvisibleWallBattleShipA | TransparentWall | Invisible Battlerock Wall An invisible wall that was most likely meant to be used in Battlerock Galaxy. | SMG1 | Map | ObjInfo | |
InvisibleWallGCapture10x10 | InvisiblePolygonObjGCapture | Invisible Pull Star Wall 10x10 An invisible wall of the size 10x10 that is used to restrict the player's movement while they are using a Pull Star. | SMG1 | Map | ObjInfo | |
InvisibleWallJump10x10 | InvisiblePolygonObj | Invisible Wall-Jumpable Wall 10 x 10 An invisible wall of the size 10x10 that the player can Wall Jump from. | SMG1 | Map | ObjInfo | |
ItemBlockSwitch | ItemBlock | Switch ? Block A ? Block that triggers a switch after being hit. | Both | Map | ObjInfo | |
Jiraira | Jiraira | Bowser Land Mine A land mine with Bowser's emblem on the trigger that charges and explodes upon contact. It regenerates after a few seconds. | SMG1 | Map | ObjInfo | |
KillerGunnerTriple | SimpleEnvironmentObj | Triple Bullet Bill Blaster An unused set of three cannons that shoot Bullet Bills. Also features a large hole that fits a Chomp. The enemies have to be added as separate objects. | SMG1 | Map | ObjInfo | |
KoopaBattleMapCoinPlate | KoopaBattleMapCoinPlate | Bowser Battle Green Plate A standalone version of the green metal plates seen during the boss battles against Bowser. They release a Coin when smashed by Bowser. | SMG1 | Map | ObjInfo | |
KoopaBattleMapPlate | KoopaBattleMapPlate | Bowser Battle Bronze Plate A standalone version of the bronze plates seen during the boss battles against Bowser. They release Star Bits when smashed by Bowser. | SMG1 | Map | ObjInfo | |
KoopaBattleSky | Sky | Bowser Fight Sky The sky model used during the fights against Bowser in Bowser's Lava Lair, Bowser's Gravity Gauntlet and Bowser's Galaxy Generator. | SMG2 | Map | ObjInfo | |
KoopaLastBattleSky | Sky | Final Bowser Fight Sky The vortex sky used during the final fight against Bowser in Bowser's Galaxy Generator. | SMG2 | Map | ObjInfo | |
KoopaVS2PartsDarkMatterE | SimpleMapObj | Dark Matter Plant -- Dark Matter [Slim Rectangle] An unused long and slim rectangle of Dark Matter. | SMG1 | Map | ObjInfo | |
KoopaVS2PartsRestStepB | SimpleMapObj | Dark Matter Plant -- Long Rounded Stone Platform An unused long stone platform with round edges. | SMG1 | Map | ObjInfo | |
KoopaVS3HoleSunInsidePlanet | PlanetMap | Galaxy Reactor -- Colossal Hollow Lava Planet Interior A standalone variant of the colossal lava planet's interior. | SMG1 | Map | ObjInfo | |
KoopaVS3HoleSunPlanet | PlanetMap | Galaxy Reactor -- Colossal Hollow Lava Planet Exterior A standalone version of the galaxy-sized hollow spherical lava planet with holes. | SMG1 | Map | ObjInfo | |
LavaSparksL | EffectObj50x50x10SyncClipping | Large Lava Sparks Effect A large lava sparks particle effect. | SMG1 | Map | ObjInfo | |
LavaStrangeRockTable | LavaStrangeRock | Melty Molten -- Stalagmite Platform An unused stalagmite platform. | SMG1 | Map | ObjInfo | |
MarioActor | MarioActor | Mario/Luigi Creates a clone of the player that can be controlled. May also be used as the actual spawn point. Should not be used in actual levels! | SMG1 | Map | ObjInfo | |
MarioLauncherAttractor | MarioLauncherAttractor | Player Cannon Gravity A gravity area that attracts the player towards its center point while they are being launched from a cannon. | SMG1 | Map | PlanetObjInfo | |
MechaKoopaPartsWreckA | SimpleMapObj | Toy Time -- Stationary Left Mecha-Bowser Arm A non-rotating and metal version of Mecha-Bowser's left arm that is not used in the actual level. | SMG1 | Map | ObjInfo | |
MercatorFixParts | MercatorFixParts | Generic Fixed Mercator Map Object [Unused] A stationary object that uses Mercator projection for placement. It retrieves a proper model using ShapeModelNo, however, no more models exist for this object. | SMG1 | Map | ObjInfo | |
MercatorRailMoveParts | MercatorRailMoveParts | Generic Moving Mercator Map Object [Unused] A path-moving object that uses Mercator projection for placement. It retrieves a proper model using ShapeModelNo, however, no more models exist for this object. | SMG1 | Map | MapPartsInfo | |
MercatorRotateParts | MercatorRotateParts | Generic Rotating Mercator Map Object [Unused] A rotating object that uses Mercator projection for placement. It retrieves a proper model using ShapeModelNo, however, no more models exist for this object. | SMG1 | Map | MapPartsInfo | |
MeteoContainer | MeteoContainer | Destroyable Meteor An unfinished meteor that can be destroyed by spinning into it while the tornado state is active. | SMG1 | Map | ObjInfo | |
MiniKoopaBattleVs3Galaxy | MiniatureGalaxy | Dome Warp to Bowser's Galaxy Reactor An unused yet fully functional selectable Dome warp to Bowser's Galaxy Reactor. | SMG1 | Map | ObjInfo | |
MirrorArea | MirrorArea | Mirror Reflection Area An object that mirrors some compatible objects onto a compatible surface. This is effectively useless in SMG2 since no objects can reflect mirror models. | SMG2 | Map | AreaObjInfo | |
MirrorModelPeachCastle | SimpleMirrorReflectionObj | Peach's Castle -- Castle Mirror Model A mirrored model of Peach's Castle that was intended to be used in the prologue stage or Grand Finale Galaxy. | SMG1 | Map | ObjInfo | |
MirrorReflectionPeachCastle | SimpleMirrorObj | Peach's Castle -- Castle Reflection Model A layer of water that reflects compatible objects when placed in a MirrorArea. It was intended to be used in the prologue stage or Grand Finale Galaxy. | SMG1 | Map | ObjInfo | |
MogucchiRefuseTerritory | MogucchiRefuseTerritory | "MogucchiRefuseTerritory" [Useless] A useless generic object that serves no actual purpose. | SMG1 | Map | ObjInfo | |
OceanFloaterTowerRotateStepC | RotateMoveObj | "OceanFloaterTowerRotateStepC" [Unfinished] An unused and unfinished rotating platform with checkered textures that was meant to be used in Buoy Base Galaxy. | SMG1 | Map | MapPartsInfo | |
OceanJShapePlanet | PlanetMap | "OceanJShapePlanet" [Unused] A near-perfect copy of the J-shaped planet from Melty Molten Galaxy, but with water and different textures. | SMG1 | Map | ObjInfo | |
OctopusTrapPlanet | PlanetMap | "Temporary High Model" [OctopusTrapPlanet] An unfinished placeholder model that displays a white cube with the text "Temporary High Model, Please wait..." written on it. | SMG1 | Map | ObjInfo | |
OnimasuCube | OnimasuArea | "Onimasu" Area [Cube, Useless] A useless area object that has no actual effect in-game. | SMG1 | Map | AreaObjInfo | |
OtaKingBath | PlanetMap | E3 Demo -- King Kaliente's Planet The version of King Kaliente's planet used in the E3 2006 demo. | SMG1 | Map | ObjInfo | |
PeanutPlanet | PlanetMap | E3 Demo -- Peanut Planet An early version of PeanutMudPlanet that appeared in the E3 2006 demo. | SMG1 | Map | ObjInfo | |
PetitPorterExitPoint | PetitPorterExitPoint | Bonus Planet Teleporter Exit Point An optional point that can be used to define the location where the bonus planet teleporter will teleport the player to after the timer ran out. | SMG2 | Map | ObjInfo | |
PieFortress | PlanetMap | E3 Demo -- Chomp Saucer Planet An unused version of Good Egg Galaxy's chomp saucer planet with a destroyed tower in the center. It appeared in the E3 2006 demo. | SMG1 | Map | ObjInfo | |
PipeModeCube | PipeModeCube | Redirect Player Movement Area [Cube] An area that changes the direction the player is moving to by 90 degrees as soon as entered. | SMG1 | Map | AreaObjInfo | |
PlaneCollisionArea | PlaneCollisionArea | Extended Item Sensor Area An area which extends the sensor range when trying to collect items along the camera's view direction. For example, this allows the player to collect an item while they stand behind or in front of it. | SMG2 | Map | AreaObjInfo | |
PlanetDisk | PlanetMap | "PlanetDisk" [Unused] An unused and unfinished disk-shaped planet with a large flower field, two realistic trees and a big mushroom. | SMG1 | Map | ObjInfo | |
PlayerMorphLimitArea | PlayerMorphLimitArea | Restrict Power-Up Usage Area Restricts the use of power-ups inside this area. If the player leaves the area, the effects of the collected power-up wear off. | SMG2 | Map | AreaObjInfo | |
PlayerSeSphere | PlayerSeArea | Player Falling Sound Area [Sphere] Plays the "long fall" sound effect while the player is airborne inside this area. | SMG1 | Map | AreaObjInfo | |
PoleNoModel | Pole | Invisible Climbable Pole An invisible version of a pole. | Both | Map | ObjInfo | |
PoleObstaclePartsB | PoleObstacleParts | Rolling Masterpiece -- Red Paintbrush A large red paintbrush used in Rolling Masterpiece Galaxy. | SMG2 | Map | ObjInfo | |
PolygonCodeRecoveryBowl | InvisiblePolygonObj | Invisible Bowl Collision An unused bowl-shaped collision object. | SMG1 | Map | ObjInfo | |
PolygonCodeRecoveryPlate | InvisiblePolygonObj | Invisible Plate Collision An unused plate-shaped collision object. | SMG1 | Map | ObjInfo | |
PostOutlineArea | PostOutlineArea | Post Outline Area An area that renders a thick outline around some edges when entered. | SMG2 | Map | AreaObjInfo | |
PTimerSwitch | PTimerSwitch | P-Switch A blue P-Switch that disappears and activates a switch when stepped on. | SMG1 | Map | ObjInfo | |
PullTargetBridge | PullTargetBridge | "PullTargetBridge" [Broken] Model files have been removed. Therefore, the object is useless. | SMG2 | Map | ObjInfo | |
RasterScrollArea | RasterScrollArea | Wobbling Screen Area An area that, when entered, creates a wobbling screen effect. | SMG2 | Map | AreaObjInfo | |
RelayPlanetC | PlanetMap | E3 Demo -- Wood Planet An unused wooden planet that was used in the E3 2006 demo. | SMG1 | Map | ObjInfo | |
RelayPlanetH | PlanetMap | "RelayPlanetH" [Unused] A planet very similar to the metal planets in Gateway Galaxy. It has a place on one end for a cannon or a similar square-shaped object. | SMG1 | Map | ObjInfo | |
RevolvingWay | RevolvingWay | Pointer-Rotatable Cylinder [Unfinished] An unfinished cylindrical object that the player can go through and rotate using the pointer. | SMG1 | Map | ObjInfo | |
SandUpDownTowerBreakableWallA | SimpleBreakableObj | Dusty Dune -- Destroyable Crate A A tall destroyable wood box intended to be used in Dusty Dune Galaxy. | Both | Map | ObjInfo | |
ScreenBlurCube | ScreenBlurArea | Motion Blur Area [Cube] An area that blurs the screen when moving the camera around. | SMG1 | Map | AreaObjInfo | |
ScreenBlurCylinder | ScreenBlurArea | Motion Blur Area [Cylinder] An area that blurs the screen when moving the camera around. | SMG1 | Map | AreaObjInfo | |
ScreenBlurSphere | ScreenBlurArea | Motion Blur Area [Sphere] An area that blurs the screen when moving the camera around. | SMG1 | Map | AreaObjInfo | |
SeaBottomBigDoorC | RailDemoMoveObj | Deep Dark -- Golden Underwater Gate An unused golden gate that was meant to be used in Deep Dark Galaxy. | SMG1 | Map | ObjInfo | |
SeaStormPlanet | PlanetMap | "Temporary High Model" [SeaStormPlanet] An unfinished placeholder model that displays a white cube with the text "Temporary High Model, Please wait..." written on it. | SMG1 | Map | ObjInfo | |
SeesawMoveNutA | SeesawMoveNut | "SeesawMoveNutA" [Unfinished] An unfinished early version of the moving screw nuts from Dreadnought Galaxy. | SMG1 | Map | MapPartsInfo | |
SeesawMoveNutC | SeesawMoveNut | "SeesawMoveNutC" [Unfinished] An unfinished moving cylindrical screw with checkered textures. | SMG1 | Map | MapPartsInfo | |
SimpleBloomCylinder | SimpleBloomArea | Simple Bloom Effect Area [Cylinder] An area that creates a simple bloom shader effect that affects any object when entered. | SMG1 | Map | AreaObjInfo | |
SimpleBloomSphere | SimpleBloomArea | Simple Bloom Effect Area [Sphere] An area that creates a simple bloom shader effect that affects any object when entered. | SMG1 | Map | AreaObjInfo | |
SimpleNormalMapObj | SimpleNormalMapObj | Generic No Shadow Map Object [Unused] A generic object that retrieves a proper model using ShapeModelNo. However, no more models exist for this object. No other object shadows will appear on its surface. | SMG1 | Map | ObjInfo | |
SkeletalFishBabyRail | SkeletalFishBabyRail | "SkeletalFishBabyRail" [Useless] A useless object that has no actual effect in-game. | SMG1 | Map | ObjInfo | |
SmokeEffectColorArea | SmokeEffectColorArea | Running Dust Color Area An area that can be used to change the player's running dust particles color. | SMG2 | Map | AreaObjInfo | |
SnowFloorTile | SnowFloorTile | Snow Tile An unused square snow tile. | SMG1 | Map | ObjInfo | |
SpaceDustS | EffectObj20x20x10SyncClipping | Small Space Dust Effect A small space dust effect consisting of round particles. | SMG1 | Map | ObjInfo | |
SpinCloudBlock | SpinCloudBlock | Cloud Flower Platform [Unusable] A single cloud platform created by the Cloud power-up. Does nothing when placed directly, though. | SMG2 | Map | ObjInfo | |
SpinCloudMarioItem | SpinCloudItem | Cloud Flower [Duplicate] An unused duplicate of the Cloud Flower object. | SMG2 | Map | ObjInfo | |
SpotLightVolumeDraw | SpotLightVolumeDraw | Fill Blue Matter Splatter Surface Controller [Broken] A broken controller that would have rendered Matter Splatter surfaces with a dark blueish overlay. Does not work because its rendering is not enabled. | SMG1 | Map | ObjInfo | |
StarCreekWaterfallL | EffectObjR1000F50 | Cosmic Cove -- Waterfall Splashes Effect [Duplicate] A standalone duplicate of the waterfall splash effects seen on Cosmic Cove Galaxy's main planet. | SMG2 | Map | ObjInfo | |
StardustHillPlanet | PlanetMap | "StardustHillPlanet" An unused hemispherical grass planet that can be seen in the level selection model for Good Egg Galaxy. | SMG1 | Map | ObjInfo | |
StarDustStar | PlanetMap | "StarDustStar" [Unused] A strange unfinished planet with several hills, including a question mark-shaped one. | SMG1 | Map | ObjInfo | |
StarManFort | PlanetMap | "StarManFort" [Unused] The infamous unused large fortress planet that was scrapped during development. | SMG1 | Map | ObjInfo | |
StarrySky | Sky | Starry Sky A colorful sky model featuring many stars. | SMG1 | Map | ObjInfo | |
SubmarineVolcanoSmallColumn | SubmarineVolcanoBigColumn | Bonefin -- Large Shell An unused large destroyable shell that generates air bubbles when destroyed. | SMG1 | Map | ObjInfo | |
SunLightAreaBox | SunLightArea | Sunlight Area [Cube] An area of "invisible light" that will kill any Boos or remove the Boo power-up from the player when entered. | SMG1 | Map | AreaObjInfo | |
SunshadeMapParts | SunshadeMapParts | Generic Sunshade Map Object [Unused] A generic object with a special collision model to protect Boo's and the Boo power-up from sunlight (SunLightArea). It retrieves a proper model using ShapeModelNo, however, no more models exist for this object. | SMG1 | Map | ObjInfo | |
SurprisedGalaxy | SurprisedGalaxy | Portal to Loopdeeloop Galaxy A green portal that opens Loopdeeloop Galaxy's Star select screen when touched during a Launch Star flight. | SMG1 | Map | ObjInfo | |
SwitchBox | SwitchBox | Red ? Block An unused red and pink ? Block that activates a switch when destroyed. | SMG1 | Map | ObjInfo | |
TakoBarrelB | SimpleMapObj | Small Octopus Barrel An unused smaller version of TakoBarrelA. | SMG1 | Map | ObjInfo | |
TakoHeiRelayPlanet | PlanetMap | "TakoHeiRelayPlanet" [Unused] An unused spherical planet that features several locked metal hatches. | SMG1 | Map | ObjInfo | |
TreasureBoxCrackedBlueChip | TreasureBoxCracked | Cracked Treasure Chest with Blue Chip A gray treasure chest that reveals a Blue Chip when opened. | SMG1 | Map | ObjInfo | |
TreasureBoxCrackedCoin | TreasureBoxCracked | Cracked Treasure Chest with Coin A gray treasure chest that reveals a Coin when opened. | SMG1 | Map | ObjInfo | |
TreasureBoxCrackedPowerStar | TreasureBoxCracked | Cracked Treasure Chest with Power Star A gray treasure chest that reveals a Power Star when opened. | SMG1 | Map | ObjInfo | |
TreasureBoxCrackedYellowChip | TreasureBoxCracked | Cracked Treasure Chest with Star Chip A gray treasure chest that reveals a Star Chip when opened. | SMG1 | Map | ObjInfo | |
TreeCube | Pole | Cubic Birch Tree [Broken] A climbable birch tree with tall cubic leaves. This object usually crashes the game due to missing collision. | SMG1 | Map | ObjInfo | |
TrickRabbitGhost | TrickRabbit | Invisible Escaping Star Bunny with Paths An unused variant of the escaping Star Bunny that turns invisible while it moves around. Requires a proper ObjNameTable entry in order to be used. | Both | Map | ObjInfo | |
Tripod2Boss | TripodBoss | Megaleg [Duplicate] An exact copy of the normal TripodBoss model file. Usually crashes due to a missing file called Tripod2BossLegShadow. | SMG1 | Map | ObjInfo | |
TripodBossCoin | TripodBossCoin | Megaleg Coin A regular Coin that was intended to be used on Megaleg. | SMG1 | Map | ObjInfo | |
TripodBossFixParts | TripodBossFixParts | Generic Fixed Megaleg Object [Unused] A fixed segment for Megaleg that retrieves a proper model using ShapeModelNo. However, no more models exist for this object. | SMG1 | Map | MapPartsInfo | |
TriPodBossLeg3B | TripodBossFixParts | Megaleg Ankle Connector Piece [Unfinished] An unfinished segment that would have connected the foot and the short ankle piece. | SMG1 | Map | MapPartsInfo | |
TriPodBossLeg3C | TripodBossFixParts | Megaleg Foot [Unfinished] A textureless unfinished early version of a Megaleg foot. | SMG1 | Map | MapPartsInfo | |
TripodBossRailMoveParts | TripodBossRailMoveParts | Generic Moving Megaleg Object [Unused] A path-moving segment for Megaleg that retrieves a proper model using ShapeModelNo. However, no more models exist for this object. | SMG1 | Map | MapPartsInfo | |
TripodBossRotateParts | TripodBossRotateParts | Generic Rotating Megaleg Object [Unused] A rotating segment for Megaleg that retrieves a proper model using ShapeModelNo. However, no more models exist for this object. | SMG1 | Map | MapPartsInfo | |
TsukidashikunBig | RailBlock | Large Bomp [Unfinished] An unfinished large version of the Bomp, but the model is still visually the same size as the regular one, leading to visually weird collision. | SMG1 | Map | ObjInfo | |
TubeSliderCrystal | TubeSliderCrystal | Tube Slide Crystal [Broken] A destroyable crystal intended to be used on slides. Model files have been removed. Therefore, the object is useless. | SMG2 | Map | ObjInfo | |
TubeSliderJumpStep | TubeSliderJumpStep | Tube Slide Trampoline [Broken] An object that causes the player to jump. It was intended to be used on slides. Model files have been removed. Therefore, the object is useless. | SMG2 | Map | ObjInfo | |
TubeSliderTicoCoin | TicoCoin | Tube Slide Comet Medal A variant of the Comet Medal item that is intended to be used in slide sections. | SMG2 | Map | ObjInfo | |
TurtleBeamKameck | Kameck | Koopa Shell Magikoopa A Magikoopa that casts Koopa Shells. | SMG1 | Map | ObjInfo | |
TwinPeanutsPlanetB | PlanetMap | "PeanutPlanet" [Duplicate] An exact duplicate of the unused PeanutPlanet. | SMG1 | Map | ObjInfo | |
UFOBlueStarCupsule | BlueStarCupsulePlanet | Pull Star UFO Platform A UFO platform with a usable Pull Star inside the glass capsule on the top side. | SMG1 | Map | ObjInfo | |
WanwanSearchBig | WanwanSearch | Large Silver Chomp [Broken] A more aggressive version of a Silver Chomp. Model files have been removed. Therefore, the object is useless. | SMG2 | Map | ObjInfo | |
WarpCube | WarpCube | Warp Area [Cube] An area that draws a green sphere at its position. It warps the player to a grouped WarpCube if entered. | Both | Map | AreaObjInfo | |
WaterTransparentPlanet | PlanetMap | "Temporary High Model" [WaterTransparentPlanet] An unfinished placeholder model that displays a white cube with the text "Temporary High Model, Please wait..." written on it. | SMG1 | Map | ObjInfo | |
WhirlPool | WhirlPool | Decorative Whirlpool A decorative whirlpool that is meant to connect the water surface to an actual WhirlPoolAccelerator. | SMG1 | Map | ObjInfo | |
WingBlockCoin | WingBlock | Winged Coin ? Block A winged ? Block which drops a Coin after being hit. | SMG2 | Map | ObjInfo | |
WorldMap01Sky | ProjectionMapSky | World 1 Sky The sky model from World 1. | SMG2 | Map | ObjInfo | |
WorldMap02Sky | ProjectionMapSky | World 2 Sky The sky model from World 2. | SMG2 | Map | ObjInfo | |
WorldMap03Sky | ProjectionMapSky | World 3 Sky The sky model from World 3. | SMG2 | Map | ObjInfo | |
WorldMap04Sky | ProjectionMapSky | World 4 Sky The sky model from World 4. | SMG2 | Map | ObjInfo | |
WorldMap05Sky | ProjectionMapSky | World 5 Sky The sky model from World 5. | SMG2 | Map | ObjInfo | |
WorldMap06Sky | ProjectionMapSky | World 6 Sky The sky model from World 6. | SMG2 | Map | ObjInfo | |
WorldMap07Sky | ProjectionMapSky | World S Sky The sky model from World S. | SMG2 | Map | ObjInfo | |
YoshiBlock | YoshiBlock | Dash Yoshi Block [Broken] A block that can be dashed into with Dash Yoshi. Model files have been removed. Therefore, the object is useless. | SMG2 | Map | ObjInfo | |
ZeroGravitySphere | ZeroGravitySphere | Zero Gravity [Sphere Range] A gravity area that attracts objects towards collision triangles. This one has a spherical range. | SMG2 | Map | PlanetObjInfo | |
ZoneHalo | Halo | Blue Shine of Light A decorative bright blue light, similar to the light used around Power Stars (PowerStarHalo). | SMG1 | Map | ObjInfo |