Internal name | Config name | Description | Games | Archive | Info list | |
---|---|---|---|---|---|---|
AreaMoveSphere | AreaMoveSphere | Collision Push Movement Area [Sphere] Moves compatible objects if they are on AreaMove collision triangles. | Both | Map | AreaObjInfo | |
AstroChangeStageCube | AstroChangeStageCube | Comet Observatory Change Stage Area [Cube] An area that will exit the current scene and start another one. For example, this is used to go to the different Domes on the Comet Observatory. | SMG1 | Map | AreaObjInfo | |
AstroOverlookAreaCylinder | AstroOverlookArea | Show Comet Observatory Labels Area [Cylinder] Displays the labels for the different parts of the Comet Observatory. Requires an actual AstroOverlookObj placed in the stage. | SMG1 | Map | AreaObjInfo | |
AudioEffectArea | AudioEffectArea | Audio Effect Area Enables a different audio effect once entered. | SMG2 | Sound | AreaObjInfo | |
AudioEffectCube | AudioEffectArea | Audio Effect Area [Cube] Enables a different audio effect once entered. | SMG1 | Map | AreaObjInfo | |
AudioEffectCylinder | AudioEffectArea | Audio Effect Area [Cylinder] Enables a different audio effect once entered. | SMG1 | Map | AreaObjInfo | |
AudioEffectSphere | AudioEffectArea | Audio Effect Area [Sphere] Enables a different audio effect once entered. | SMG1 | Map | AreaObjInfo | |
BeeWallShortDistArea | BeeWallShortDistArea | Faster Bee Flight Area Allows the Bee power-up to fly a longer distance than usual if the player is inside this area. | SMG2 | Map | AreaObjInfo | |
BeeWallShortDistAreaCube | BeeWallShortDistArea | Faster Bee Flight Area [Cube] Allows the Bee power-up to fly a longer distance than usual if the player is inside this area. | SMG1 | Map | AreaObjInfo | |
BgmChangeArea | BgmChangeArea | Music Change Area Changes the stage's background music in various different ways if entered. | SMG2 | Sound | AreaObjInfo | |
BgmProhibitArea | BgmProhibitArea | Deep Dark Music Mute Area An area that mutes Deep Dark Galaxy's main background music (MBGM_GALAXY_05) when entered. | SMG1 | Map | AreaObjInfo | |
BgmVolumeFadeArea | BgmVolumeFadeArea | Music Volume Area Changes the background music's volume if entered. | SMG2 | Sound | AreaObjInfo | |
BigBubbleCameraBox | BigBubbleCameraArea | Big Bubble Camera Area [Cube] An area that causes the camera to change when the player enters it while riding a Big Bubble. | SMG1 | Map | CameraCubeInfo | |
BigBubbleCameraCylinder | BigBubbleCameraArea | Big Bubble Camera Area [Cylinder] An area that causes the camera to change when the player enters it while riding a Big Bubble. | SMG1 | Map | CameraCubeInfo | |
BigBubbleCameraSphere | BigBubbleCameraArea | Big Bubble Camera Area [Sphere] An area that causes the camera to change when the player enters it while riding a Big Bubble. | SMG1 | Map | CameraCubeInfo | |
BigBubbleGoalAreaBox | BigBubbleGoalArea | Pop Big Bubble Area [Cube] An area that pops any Big Bubble inside it. This may also activate a switch. | SMG1 | Map | AreaObjInfo | |
BigBubbleGoalAreaCylinder | BigBubbleGoalArea | Pop Big Bubble Area [Cylinder] An area that pops any Big Bubble inside it. This may also activate a switch. | SMG1 | Map | AreaObjInfo | |
BigBubbleGoalAreaSphere | BigBubbleGoalArea | Pop Big Bubble Area [Sphere] An area that pops any Big Bubble inside it. This may also activate a switch. | SMG1 | Map | AreaObjInfo | |
BigBubbleSwitchBox | BigBubbleSwitchArea | Big Bubble Switch Area [Cube] An area that activates a switch once the player enters it while riding a Big Bubble. | SMG1 | Map | AreaObjInfo | |
BigBubbleSwitchCylinder | BigBubbleSwitchArea | Big Bubble Switch Area [Cylinder] An area that activates a switch once the player enters it while riding a Big Bubble. | SMG1 | Map | AreaObjInfo | |
BigBubbleSwitchSphere | BigBubbleSwitchArea | Big Bubble Switch Area [Sphere] An area that activates a switch once the player enters it while riding a Big Bubble. | SMG1 | Map | AreaObjInfo | |
BloomArea | BloomArea | Bloom Effect Area An area that enables bloom shading for compatible objects when entered. | SMG2 | Map | AreaObjInfo | |
BloomCube | BloomArea | Bloom Effect Area [Cube] An area that enables bloom shading for compatible objects when entered. | SMG1 | Map | AreaObjInfo | |
BloomCylinder | BloomArea | Bloom Effect Area [Cylinder] An area that enables bloom shading for compatible objects when entered. | SMG1 | Map | AreaObjInfo | |
BloomSphere | BloomArea | Bloom Effect Area [Sphere] An area that enables bloom shading for compatible objects when entered. | SMG1 | Map | AreaObjInfo | |
BlueStarGuidanceArea | BlueStarGuidanceArea | Pull Star Explanation Area An area that, if entered, notifies the player how to use Pull Stars. | SMG2 | Map | AreaObjInfo | |
BlueStarGuidanceCube | BlueStarGuidanceArea | Pull Star Explanation Area [Cube] An area that, if entered, notifies the player how to use Pull Stars. | SMG1 | Map | AreaObjInfo | |
CameraArea | CubeCameraArea | Camera Area An area that causes the camera to change when the player enters it. | SMG2 | Map | CameraCubeInfo | |
CameraRepulsiveCylinder | CameraRepulsiveCylinder | Repulse Camera Area [Cylinder] Repulses the camera away from this area when the camera enters it. | SMG1 | Map | AreaObjInfo | |
CancelBeeMorphArea | CancelBeeMorphArea | Cancel Bee Power-Up Area Removes the Bee power-up from the player if they go inside the area. | SMG2 | Map | AreaObjInfo | |
CelestrialArea | CelestrialArea | Limited Flying Range Area An area that will keep the player in if they are using the Flying power-up. | SMG2 | Map | AreaObjInfo | |
CelestrialSphere | CelestrialArea | Limited Flying Range Area [Sphere] An area that will keep the player in if they are using the Flying power-up. | SMG1 | Map | AreaObjInfo | |
ChangeBgmCube | ChangeBgmCube | Music Change Area [Cube] Changes the stage's background music in various different ways if entered. | SMG1 | Map | AreaObjInfo | |
ClipDrawArea | ClipDrawArea | Matter Splatter Area An area that controls Matter Splatter effects. | SMG2 | Map | AreaObjInfo | |
CollisionArea | CollisionArea | Collision Area [Cube] An area that contains an invisible collision box. It can be passed through with the Boo power-up. | Both | Map | AreaObjInfo | |
CometFireDanceArea | CometFireDanceArea | Force Straight Line Running Area An area that, when entered, forces the player to run in a straight line. | SMG2 | Map | AreaObjInfo | |
CometHopperArea | CometHopperArea | Force Spring Power-Up Area An area that, when entered, forces the player to use the Spring power-up. | SMG2 | Map | AreaObjInfo | |
CometNoSpinArea | CometNoSpinArea | Force No Spinning Area An area that, when entered, disables the Spin Attack. | SMG2 | Map | AreaObjInfo | |
CometRainbowArea | CometRainbowArea | Force Rainbow Power-Up Area An area that, when entered, forces the player to wear the Rainbow Star power-up. | SMG2 | Map | AreaObjInfo | |
CubeCameraBowl | CubeCameraArea | Camera Area [Bowl] An area that causes the camera to change when the player enters it. | SMG1 | Map | CameraCubeInfo | |
CubeCameraBox | CubeCameraArea | Camera Area [Cube] An area that causes the camera to change when the player enters it. | SMG1 | Map | CameraCubeInfo | |
CubeCameraCylinder | CubeCameraArea | Camera Area [Cylinder] An area that causes the camera to change when the player enters it. | SMG1 | Map | CameraCubeInfo | |
CubeCameraSphere | CubeCameraArea | Camera Area [Sphere] An area that causes the camera to change when the player enters it. | SMG1 | Map | CameraCubeInfo | |
CumulativeTimerSwitchArea | CumulativeTimerSwitchArea | Timer Switch Area Activates a switch after a defined number of frames have passed while the player stays inside this area. It only functions if the player is Mario and the selected scenario is not a Green Star. | SMG2 | Map | AreaObjInfo | |
DarkMatterArea | DarkMatterArea | Dark Matter Area An area containing Dark Matter. | SMG2 | Map | AreaObjInfo | |
DarkMatterCube | DarkMatterArea | Dark Matter Area [Cube] An area containing Dark Matter. | SMG1 | Map | AreaObjInfo | |
DarkMatterCylinder | DarkMatterArea | Dark Matter Area [Cylinder] An area containing Dark Matter. | SMG1 | Map | AreaObjInfo | |
DashChargeArea | DashChargeArea | Fast Running Area An area that, when entered, turns the player yellow and causes them to run faster. | SMG2 | Map | AreaObjInfo | |
DashChargeCylinder | DashChargeArea | Fast Running Area [Cylinder] An area that, when entered, turns the player yellow and causes them to run faster. | SMG1 | Map | AreaObjInfo | |
DeathArea | DeathArea | Death Area An area that kills the player and several other objects when entered. | SMG2 | Map | AreaObjInfo | |
DeathCube | DeathArea | Death Area [Cube] An area that kills the player and several other objects when entered. | SMG1 | Map | AreaObjInfo | |
DeathCylinder | DeathArea | Death Area [Cylinder] An area that kills the player and several other objects when entered. | SMG1 | Map | AreaObjInfo | |
DeathSphere | DeathArea | Death Area [Sphere] An area that kills the player and several other objects when entered. | SMG1 | Map | AreaObjInfo | |
DemoPlayerForbidUpdateArea | DemoPlayerForbidUpdateArea | Prevent Player Update Area An area which prevents various player components from updating during a cutscene. | SMG2 | Map | AreaObjInfo | |
DepthOfFieldArea | DepthOfFieldArea | Depth of Field Area An area that changes the screen depth if the player enters it. | SMG2 | Map | AreaObjInfo | |
DepthOfFieldCube | DepthOfFieldArea | Depth of Field Area [Cube] An area that changes the screen depth if the player enters it. | SMG1 | Map | AreaObjInfo | |
DepthOfFieldCylinder | DepthOfFieldArea | Depth of Field Area [Cylinder] An area that changes the screen depth if the player enters it. | SMG1 | Map | AreaObjInfo | |
DepthOfFieldSphere | DepthOfFieldArea | Depth of Field Area [Sphere] An area that changes the screen depth if the player enters it. | SMG1 | Map | AreaObjInfo | |
DodoryuClosedArea | DodoryuClosedArea | Block Major Burrows Area An area that blocks Major Burrows from entering it. | SMG2 | Map | AreaObjInfo | |
DodoryuClosedCylinder | DodoryuClosedArea | Block Major Burrows Area [Cylinder] An area that blocks Major Burrows from entering it. | SMG1 | Map | AreaObjInfo | |
DreamerDeadCountArea | DreamerDeadCountArea | Cosmic Spirit Death Counter Area An area that counts the number of deaths until the Cosmic Spirit appears. | SMG2 | Map | AreaObjInfo | |
DrillHoleHiddenArea | DrillHoleHiddenArea | Hide Drill Holes Area An area that prevents Spin Drill holes from appearing. | SMG2 | Map | AreaObjInfo | |
EffectArea | EffectArea | Flower Petals Effect Area An area that changes the dust cloud effects into flower petals when the player is running or stomping. | SMG2 | Map | AreaObjInfo | |
EffectCylinder | EffectArea | Flower Petals Effect Area [Cylinder] An area that changes the dust cloud effects into flower petals when the player is running or stomping. | SMG1 | Map | AreaObjInfo | |
EnforceJumpArea | EnforceJumpArea | Restrict Moving Collision Jump Force Area When the player jumps off a moving object inside this area, the rate/speed at which they are pushed into the moving direction will be set to a fixed value. | SMG2 | Map | AreaObjInfo | |
ExtraWallCheckArea | ExtraWallCheckArea | Wall Shadow Cast Area An area that when entered creates a blob like shadow to the wall perpendicular to the player. (NOTE: SMG1's AreaShape is BaseOriginCube.) | Both | Map | AreaObjInfo | |
ExtraWallCheckCylinder | ExtraWallCheckArea | Wall Shadow Cast Area [Cylinder] An area that when entered creates a blob like shadow to the wall perpendicular to the player. | SMG1 | Map | AreaObjInfo | |
FallsArea | FallsArea | Waterfall Effect Area An area that makes waterfall splash effects appear around the player. | SMG2 | Map | AreaObjInfo | |
FallsCube | FallsArea | Waterfall Effect Area [Cube] An area that makes waterfall splash effects appear around the player. | Both | Map | AreaObjInfo | |
ForbidJumpCube | ForbidJumpArea | No Shell Jumps Area [Cube] An area that prevents "dolphin" jumps while riding a Koopa Shell. | SMG1 | Map | AreaObjInfo | |
ForbidSupportTicoArea | ForbidSupportTicoArea | No Co-Star Pointer Area An area where the function of the Co-Star pointer are disabled. | SMG2 | Map | AreaObjInfo | |
ForbidTriangleJumpArea | ForbidTriangleJumpArea | Prevent Angled Wall Jump Area An area that prevents angled Wall Jumps inside it. | SMG2 | Map | AreaObjInfo | |
ForbidTriangleJumpCube | ForbidTriangleJumpArea | Prevent Angled Wall Jump Area [Cube] An area that prevents angled Wall Jumps inside it. | SMG1 | Map | AreaObjInfo | |
ForbidWaterSearchCube | ForbidWaterSearchArea | No Edge Dive Area [Cube] This prevents the player from performing a special dive action when jumping off an edge while above a WaterArea. | SMG1 | Map | AreaObjInfo | |
ForceDashCube | ForceDashCube | Rock Mushroom Boost Area An area that gives the player a speed boost when entered using the Rock Mushroom. Requires special collision. | SMG2 | Map | AreaObjInfo | |
GlaringLightArea | GlaringLightArea | Glaring Light Area A shining light area that kills Boos when they enter it. | SMG2 | Map | AreaObjInfo | |
GlaringLightAreaCylinder | GlaringLightArea | Glaring Light Area [Cylinder] A shining light area that kills Boos when they enter it. | SMG1 | Map | AreaObjInfo | |
HazeCube | HazeCube | Haze Area [Cube] A haze screen effect used in lava-themed galaxies. | Both | Map | AreaObjInfo | |
HeavySteeringArea | HeavySteeringArea | Hard Turning Controls Area An area that makes it harder to steer the player around. | SMG2 | Map | AreaObjInfo | |
HeavySteeringCube | HeavySteeringArea | Hard Turning Controls Area [Cube] An area that makes it harder to steer the player around. | SMG1 | Map | AreaObjInfo | |
LensFlareArea | LensFlareArea | Lens Flare Area An area that causes a lens flare on the camera when entered. | Both | Map | AreaObjInfo | |
LightCtrlArea | LightArea | Light Area An area that changes lighting when entered. | SMG2 | Design | AreaObjInfo | |
LightCtrlCube | LightArea | Light Area [Cube] An area that changes lighting when entered. | SMG1 | Map | AreaObjInfo | |
LightCtrlCylinder | LightArea | Light Area [Cylinder] An area that changes lighting when entered. | SMG1 | Map | AreaObjInfo | |
MarioNoCapArea | MarioNoCapArea | Hide Mario's Cap Area An area that hides Mario's cap when entered. | SMG2 | Map | AreaObjInfo | |
MercatorCube | MercatorTransformCube | Mercator Projection Area [Cube] A special area that projects compatible objects inside it around the origin of the zone. | Both | Map | AreaObjInfo | |
MessageArea | MessageArea | Display Message Area This area forces to display the linked shouting messages when entered. | SMG2 | Map | AreaObjInfo | |
MessageAreaCube | MessageArea | Display Message Area [Cube] This area forces to display the linked shouting messages when entered. | SMG1 | Map | AreaObjInfo | |
MessageAreaCylinder | MessageArea | Display Message Area [Cylinder] This area forces to display the linked shouting messages when entered. | SMG1 | Map | AreaObjInfo | |
MirrorArea | MirrorArea | Mirror Reflection Area An object that mirrors some compatible objects onto a compatible surface. This is effectively useless in SMG2 since no objects can reflect mirror models. | SMG2 | Map | AreaObjInfo | |
MirrorAreaCube | MirrorArea | Mirror Reflection Area [Cube] An object that mirrors some compatible objects onto a compatible surface. | SMG1 | Map | AreaObjInfo | |
MorphSwitchArea | MorphSwitchArea | Power-Up Switch Area Activates a switch if the player enters it while using a specific power-up. | SMG2 | Map | AreaObjInfo | |
NoMessageArea | NoMessageArea | Disable Messages Area An area that prevents talking and reading of NPCs when entered. | SMG2 | Map | AreaObjInfo | |
NonSleepArea | NonSleepArea | No Sleep Area An area that prevents the player's sleeping animation and changes their idle animation. | SMG2 | Map | AreaObjInfo | |
NonSleepCube | NonSleepArea | No Sleep Area [Cube] An area that prevents the player's sleeping animation and changes their idle animation. | SMG1 | Map | AreaObjInfo | |
PipeModeCube | PipeModeCube | Redirect Player Movement Area [Cube] An area that changes the direction the player is moving to by 90 degrees as soon as entered. | SMG1 | Map | AreaObjInfo | |
PlaneCircularModeCube | PlaneCircularModeCube | Circular 2D Movement Area [Cube] An area that restricts movement to a 2D plane when entered. The movement direction is adjusted for moving around a circular center point. | SMG1 | Map | AreaObjInfo | |
PlaneCollisionArea | PlaneCollisionArea | Extended Item Sensor Area An area which extends the sensor range when trying to collect items along the camera's view direction. For example, this allows the player to collect an item while they stand behind or in front of it. | SMG2 | Map | AreaObjInfo | |
PlaneCollisionCube | PlaneCollisionArea | Extended Item Sensor Area [Cube] An area which extends the sensor range when trying to collect items along the camera's view direction. For example, this allows the player to collect an item while they stand behind or in front of it. | Both | Map | AreaObjInfo | |
PlaneModeArea | PlaneModeCube | 2D Movement Area An area that restricts movement to a 2D plane when entered. | SMG2 | Map | AreaObjInfo | |
PlaneModeCube | PlaneModeCube | 2D Movement Area [Cube] An area that restricts movement to a 2D plane when entered. | SMG1 | Map | AreaObjInfo | |
PlayerMorphLimitArea | PlayerMorphLimitArea | Restrict Power-Up Usage Area Restricts the use of power-ups inside this area. If the player leaves the area, the effects of the collected power-up wear off. | SMG2 | Map | AreaObjInfo | |
PlayerSeCube | PlayerSeArea | Player Falling Sound Area [Cube] Plays the "long fall" sound effect while the player is airborne inside this area. | SMG1 | Map | AreaObjInfo | |
PlayerSeCylinder | PlayerSeArea | Player Falling Sound Area [Cylinder] Plays the "long fall" sound effect while the player is airborne inside this area. | SMG1 | Map | AreaObjInfo | |
PlayerSeSphere | PlayerSeArea | Player Falling Sound Area [Sphere] Plays the "long fall" sound effect while the player is airborne inside this area. | SMG1 | Map | AreaObjInfo | |
PlayerSideRetainOffArea | PlayerSideRetainOffArea | Disable Movement Direction Retention Area This area adjusts the player's movement direction to the current camera angle instead of keeping the direction the joystick was held in before moving. | SMG2 | Map | AreaObjInfo | |
PostFogArea | PostFogArea | Post Fog Area An area that renders a fog post effect on the screen when entered. | SMG2 | Map | AreaObjInfo | |
PostOutlineArea | PostOutlineArea | Post Outline Area An area that renders a thick outline around some edges when entered. | SMG2 | Map | AreaObjInfo | |
PullBackArea | PullBackArea | Rescue from Falling Area An area that, when entered, returns the player to the last safe position they stood on before falling off. | SMG2 | Map | AreaObjInfo | |
PullBackCube | PullBackArea | Rescue from Falling Area [Cube] An area that, when entered, returns the player to the last safe position they stood on before falling off. | SMG1 | Map | AreaObjInfo | |
PullBackCylinder | PullBackArea | Rescue from Falling Area [Cylinder] An area that, when entered, returns the player to the last safe position they stood on before falling off. | SMG1 | Map | AreaObjInfo | |
QuakeEffectAreaCube | QuakeEffectArea | Earthquake Area [Cube] An area that periodically shakes the camera and plays a quaking sound effect while the player is inside it. | SMG1 | Map | AreaObjInfo | |
RasterScrollArea | RasterScrollArea | Wobbling Screen Area An area that, when entered, creates a wobbling screen effect. | SMG2 | Map | AreaObjInfo | |
RasterScrollCube | RasterScrollArea | Wobbling Screen Area [Cube] An area that, when entered, creates a wobbling screen effect. | SMG1 | Map | AreaObjInfo | |
RecoveryFloorControlArea | RecoveryFloorControlArea | Enable Ice Collision Rescue Position Area An area that enables saving the last position on Ice or GlassIce collision as a safe rescuing position. | SMG2 | Map | AreaObjInfo | |
RepeatBlockShadowChangeArea | RepeatBlockShadowChangeArea | Snake Block Shadow Direction Area An area that changes the shadow direction for snake blocks. | SMG2 | Map | AreaObjInfo | |
RestartCube | RestartCube | Checkpoint Area [Cube] An area that sets the next respawn point. | SMG1 | Map | AreaObjInfo | |
RollingWaterBreakArea | RollingWaterBreakArea | Pop Rolling Water Bubble Area An area that pops rolling water bubbles when they enter it. | SMG2 | Map | AreaObjInfo | |
SceneChangeArea | SceneChangeArea | Open Sky Station Star Select Area An area that, when entered, loads the Star Select screen for Sky Station Galaxy. | SMG2 | Map | AreaObjInfo | |
ScreenBlurCube | ScreenBlurArea | Motion Blur Area [Cube] An area that blurs the screen when moving the camera around. | SMG1 | Map | AreaObjInfo | |
ScreenBlurCylinder | ScreenBlurArea | Motion Blur Area [Cylinder] An area that blurs the screen when moving the camera around. | SMG1 | Map | AreaObjInfo | |
ScreenBlurSphere | ScreenBlurArea | Motion Blur Area [Sphere] An area that blurs the screen when moving the camera around. | SMG1 | Map | AreaObjInfo | |
ShadowColorArea | ShadowColorArea | Shadow Color Area Changes the color of all object shadows when entered by the player. | SMG2 | Map | AreaObjInfo | |
ShadowFarClipCtrlArea | ShadowFarClipCtrlArea | Shadow Far Clipping Area Controls and updates far clipping of all object shadows when entered by the player. | SMG2 | Map | AreaObjInfo | |
SimpleBloomCube | SimpleBloomArea | Simple Bloom Effect Area [Cube] An area that creates a simple bloom shader effect that affects any object when entered. | SMG1 | Map | AreaObjInfo | |
SimpleBloomCylinder | SimpleBloomArea | Simple Bloom Effect Area [Cylinder] An area that creates a simple bloom shader effect that affects any object when entered. | SMG1 | Map | AreaObjInfo | |
SimpleBloomSphere | SimpleBloomArea | Simple Bloom Effect Area [Sphere] An area that creates a simple bloom shader effect that affects any object when entered. | SMG1 | Map | AreaObjInfo | |
SlopeRunningCancelArea | SlopeRunningCancelArea | Stop Steep Slope Running Area An area that immediately cancels running on a steep surface when entered. | SMG2 | Map | AreaObjInfo | |
SmokeEffectColorArea | SmokeEffectColorArea | Running Dust Color Area An area that can be used to change the player's running dust particles color. | SMG2 | Map | AreaObjInfo | |
SmokeEffectColorAreaCube | SmokeEffectColorArea | Running Dust Color Area [Cube] An area that can be used to change the running dust particles color. | SMG1 | Map | AreaObjInfo | |
SoundEmitterCube | SoundEmitterCube | Sound Emitter Area [Cube] An area that plays a sound effect when the player is close to the area. | Both | Sound | AreaObjInfo | |
SoundEmitterSphere | SoundEmitterSphere | Sound Emitter Area [Sphere] An area that plays a sound effect when the player is close to the area. This always has a spherical range. | Both | Sound | AreaObjInfo | |
SoundPlayArea | SoundPlayArea | Play Sound Area An area that starts playing a sound effect when entered. | SMG2 | Sound | AreaObjInfo | |
SpinCloudFrontDefineArea | SpinCloudFrontDefineArea | Cloud Direction Controller Area This area controls and sets the facing direction of Cloud Flower platforms created inside it. | SMG2 | Map | AreaObjInfo | |
SpinGuidanceArea | SpinGuidanceArea | Spin Tutorial Area An area that tells the player how to use the Spin Attack when entered. | SMG2 | Map | AreaObjInfo | |
SpinGuidanceCube | SpinGuidanceArea | Spin Tutorial Area [Cube] An area that tells the player how to use the Spin Attack when entered. | SMG1 | Map | AreaObjInfo | |
SpinSwitchArea | SpinSwitchArea | Spin Switch Area An area that toggles a switch when the player uses the Spin Attack inside this area. | SMG2 | Map | AreaObjInfo | |
StoryBookAreaText | StoryBookAreaText | Picture Book Text Area Displays some text if entered in a picture book stage. | SMG2 | Map | AreaObjInfo | |
StoryBookAreaWarp | StoryBookAreaWarp | Picture Book Warp Area Warps the player to a specific point if entered in a picture book stage. | SMG2 | Map | AreaObjInfo | |
SunLightArea | SunLightArea | Sunlight Area An unused variant of GlaringLightArea that was meant to work in combination with "Sunshade" collision meshes, such as those provided by SunshadeMapParts. | SMG2 | Map | AreaObjInfo | |
SunLightAreaBox | SunLightArea | Sunlight Area [Cube] An area of "invisible light" that will kill any Boos or remove the Boo power-up from the player when entered. | SMG1 | Map | AreaObjInfo | |
SwitchArea | SwitchArea | Switch Area An area that activates a switch once the player enters it. | SMG2 | Map | AreaObjInfo | |
SwitchCube | SwitchArea | Switch Area [Cube] An area that activates a switch once the player enters it. | SMG1 | Map | AreaObjInfo | |
SwitchCylinder | SwitchArea | Switch Area [Cylinder] An area that activates a switch once the player enters it. | SMG1 | Map | AreaObjInfo | |
SwitchSphere | SwitchArea | Switch Area [Sphere] An area that activates a switch once the player enters it. | SMG1 | Map | AreaObjInfo | |
TamakoroJumpGuidanceArea | TamakoroJumpGuidanceArea | Star Ball Jumping Explanation Area An area which shows the player how to jump with the Star Ball while inside it. | SMG2 | Map | AreaObjInfo | |
TamakoroJumpGuidanceCube | TamakoroJumpGuidanceArea | Star Ball Jumping Explanation Area [Cube] An area which shows the player how to jump with the Star Ball while inside it. | SMG1 | Map | AreaObjInfo | |
TamakoroMoveGuidanceArea | TamakoroMoveGuidanceArea | Star Ball Moving Explanation Area An area which shows the player how to move with the Star Ball while inside it. | SMG2 | Map | AreaObjInfo | |
TamakoroMoveGuidanceCube | TamakoroMoveGuidanceArea | Star Ball Moving Explanation Area [Cube] An area which shows the player how to move with the Star Ball while inside it. | SMG1 | Map | AreaObjInfo | |
TicoSeedGuidanceCube | TicoSeedGuidanceCube | Hungry Luma Feeding Explanation Area [Cube] An area which shows the player how to feed the Hungry Luma with Star Bits. This is useless in SMG2. | Both | Map | AreaObjInfo | |
TogepinAttackFoulArea | TogepinAttackFoulArea | Bowling Challenge Foul Area An area that, when entered, results in a foul during The Chimp's bowling challenge. | SMG2 | Map | AreaObjInfo | |
TowerModeCylinder | TowerModeCylinder | Cylindrical 2D Movement Area [Cylinder] An area that enforces 2D movement around a cylinder. Meant to be used for cylindrical-shaped planets. | Both | Map | AreaObjInfo | |
TripodBossStepStartArea | TripodBossStepStartArea | Move Megaleg Leg Area [Sphere] An area that causes Megaleg's specified leg to move once entered. | SMG1 | Map | AreaObjInfo | |
ViewGroupCtrlArea | ViewGroupCtrlArea | View Group Area When entered by the player, compatible objects in the same ViewGroup will render/update if they are in the camera's view. | SMG2 | Map | AreaObjInfo | |
ViewGroupCtrlCube | ViewGroupCtrlArea | View Group Area [Cube] When entered by the player, compatible objects in the same ViewGroup will render/update if they are in the camera's view. | SMG1 | Map | AreaObjInfo | |
WarpCube | WarpCube | Warp Area [Cube] An area that draws a green sphere at its position. It warps the player to a grouped WarpCube if entered. | Both | Map | AreaObjInfo | |
WaterArea | WaterArea | Water Area An area that consists of an invisible body of water. | SMG2 | Map | AreaObjInfo | |
WaterCube | WaterArea | Water Area [Cube] An area that consists of an invisible body of water. | SMG1 | Map | AreaObjInfo | |
WaterCylinder | WaterArea | Water Area [Cylinder] An area that consists of an invisible body of water. | SMG1 | Map | AreaObjInfo | |
WaterSphere | WaterArea | Water Area [Sphere] An area that consists of an invisible body of water. | SMG1 | Map | AreaObjInfo | |
WorldMapSyncSoundEmitterCube | SoundEmitterCubeWorldMapSync | World Sound Emitter Area [Cube] An area that plays a sound effect if the currently selected world matches the specified world. | SMG2 | Sound | AreaObjInfo | |
YoshiCaptureGuidanceArea | YoshiCaptureGuidanceArea | Yoshi Grapple Explanation Area An area which shows the player how to use Yoshi Grapple Flowers. | SMG2 | Map | AreaObjInfo | |
YoshiEatGuidanceArea | YoshiEatGuidanceArea | Yoshi Tongue Explanation Area An area which shows the player how to use Yoshi's tongue. | SMG2 | Map | AreaObjInfo | |
YoshiSendOffArea | YoshiSendOffArea | Waving Yoshi Area When the player dismounts Yoshi in this area, Yoshi waves them goodbye. | SMG2 | Map | AreaObjInfo |